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ideas

PostPosted: 17 Jun 2008, 08:27
by sady
:idea: the original game should have a map editor with many objects to place but easy to use
i give you a note : search for PARIAH's map editor
but shoul have more upgrades like:straight shot for cannon,2/3/4/5/6 machineguns and others
also,if you start with a 4-wheeled armored vehicle,should upgrade it to a 6x6,8x8,a tank ,a tank with 2 pairs of cattrepilars :!: and go to the next level from(i don't have further ideas for that,invent something like a ,,hover-tank")and each level of the vehicle have a diferent behaviour on different lands(water,mud,sand...)and a bigger armor than the precedent.
I don't know ,would be fun,but don't make it too hard to use,keep it easy ,fluid gameplay and,most important,FUN :!: :!: :!:
:D

Re: ideas

PostPosted: 17 Jun 2008, 09:58
by sady
what about a upgrade:a double turret making the shoot semi-automatic?
or 3 cannons,disposed on turret like a minigun?
and larger maps,urban maps,and what da' hell,the MAP EDITOR!!!!!!!
:shock:

Re: ideas

PostPosted: 18 Jun 2008, 05:50
by Sharpshooter
It would be great to have a new upgrades :

_ silent engine. Closer tanks are easy to find with the sound of engine.
_ better camo. Darkest tanks are more difficult to spot.
_ guided bullets. A bullet able to correct its trajectory (a little) but during the shot, the tank can't move and the player have a "bullet view" : easiest to kill but easiest to be killed.



Other ideas :

_ Darker maps. What about a night fight or some tunnels ?
_ more grass or smallest mines (too easy to find)
_ more places to hide


Anyway, Zero ballisctics is a very great game. :-)

Re: ideas

PostPosted: 20 Jun 2008, 08:31
by sady
what about weapons with different ammo:cannon-HI,AP,SC
gauss cannon-red ammo(incendiar,fast reload),blue ammo(very penetrant,slow),black ammo(explosive,high damage,very slow)
phalanx-lead bullets(low penetrant,a HI effect),steel bullets(penetrant),explosive bullets(...)

so,about the 4x4,6x6...,what about different chasis:4x4(a hummvee)-fast,low armor,1 sec. weapon
6x6-slower than hummvee,med armor,1prim.wpn,1 sec. wpn
8x8:med. speed,big armor,1prim,2 sec
tank(a merkava):2 cattepilars,high armor,1 prim. weapon(with a deafult weapon upgrade),2 sec
mammoth tank:4 catt.,very slow,high high armor :twisted: ,2 prim(also, upgraded),2 sec.

Re: ideas

PostPosted: 20 Jun 2008, 15:57
by sady
some ideas about the secondary weapons:
-M2x2(two M2 machineguns)
-minigun(like in the beta)
-flame thrower
-small gauss(red/black/blue)
-grenade launcher
-others

and now,should be 3 teams:green(with a lizard-skin like texture ;) ,you know,green with hexagons),special:bigger speed
red,special:higher armor
blue,special:higher damage
each team has already a upgrade made,like i said.

Re: ideas

PostPosted: 23 Jun 2008, 09:44
by Michael
Hi guys,

thank you very much for all the ideas and feedback you provided to us. I have to admit that we will only be able to implement a few of your suggestions, due to the lack of funds and human resources we are currently facing.

kind regards,
Michael

Re: ideas

PostPosted: 23 Jun 2008, 13:29
by Seeker
With reference to the funds, why don't you setup a Paypal donate. It may not help a lot but something is better than nothing and a few people, including myself, would gladly put some money in to see this game develop.

Just a thought,
Chris.

Re: ideas

PostPosted: 23 Jun 2008, 15:54
by Michael
Hi Chris,

Seeker wrote:With reference to the funds, why don't you setup a Paypal donate. It may not help a lot but something is better than nothing and a few people, including myself, would gladly put some money in to see this game develop.


Due to the fact that we would like to sell the full version of ZB in the near future, we think it's inappropriate to let people donate money before. Everyone who thinks this game is worth some euros(dollars) is welcome to support us by buying the full version.

We will release an autoupdater together with the final version and according to the financial success of ZB we are planning to release not only bug fixes but also some feature/content patches. Perhaps there will be even a "Zero Ballistics 2" someday ;)

kind regards,
Michael

Re: ideas

PostPosted: 23 Jun 2008, 15:58
by Seeker
Michael wrote:Hi Chris,

Seeker wrote:With reference to the funds, why don't you setup a Paypal donate. It may not help a lot but something is better than nothing and a few people, including myself, would gladly put some money in to see this game develop.


Due to the fact that we would like to sell the full version of ZB in the near future, we think it's inappropriate to let people donate money before. Everyone who thinks this game is worth some euros(dollars) is welcome to support us by buying the full version.

We will release an autoupdater together with the final version and according to the financial success of ZB we are planning to release not only bug fixes but also some feature/content patches. Perhaps there will be even a "Zero Ballistics 2" someday ;)

kind regards,
Michael


Granted,
But don't you need money to get to the stage of it being ready for retail in the first place ;)

Re: ideas

PostPosted: 23 Jun 2008, 16:19
by Michael
Seeker wrote:But don't you need money to get to the stage of it being ready for retail in the first place ;)


Correct, that money is currently our private capital. If you have 200k to help us make Zero Ballistics the next AAA title, don't hesitate to contact us ;)