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Zero Ballistics, Full Metal Soccer

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Dedicated server: Assertion failure -> Segfault

Post any problems related to the beta version of Zero Ballistics

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Dedicated server: Assertion failure -> Segfault

Postby b3nn0 on 12 Jan 2011, 13:23

Hello,

Got this on my dedicated server:
0d1h15m47.3755 Player 79.216.142.191:38261(Leon) disconnected. Remaining players: 0
Defender team has won the match.
0d1h17m8.64172 A new player connected: 93.159.243.55:1786. Number of players: 1
ERROR : Assertion failed: "score_.getTeam(winner_team)" at line 1059 in file /home/musch/c++/gamecode/games/tank/src/beaconstrike/GameLogicServerBeaconstrike.cpp.
./start_server_ded.sh: line 6: 17871 Segmentation fault ./server_ded.x86

b3nn0
b3nn0
 
Posts: 12
Joined: 12 Jan 2011, 13:18
Location: Germany

Re: Dedicated server: Assertion failure -> Segfault

Postby b3nn0 on 12 Jan 2011, 19:05

Another one:
I was playing on the soccer map (alone, so no soccer game was started). Then I changed the level in the server console which resulted in weird behaviour:
1: No real spawn point was set (I always spawned in very weird places, the map was dm_bridge).
2: There was still the soccer-ball in the new map (dm_bridge, I then changed to dm_valley, with the same result. Only restarting the server helped).

Screenshots:
http://adrian.batzill.com/screen1.png
http://adrian.batzill.com/screen2.png
b3nn0
b3nn0
 
Posts: 12
Joined: 12 Jan 2011, 13:18
Location: Germany

Re: Dedicated server: Assertion failure -> Segfault

Postby Christian on 18 Jan 2011, 08:28

Hi b3nn0,

the first problem seems to be a bug - we'll look into it.

The second problem stems from missing documentation. The loadLevel command takes two arguments - map and game type. Unfortunately, autocompletion was forgotten for the second parameter. So you loaded a Deathmatch map for game type soccer - the logic breaks down for that (no safety net included in this version).

You can e.g. do
loadLevel dm_bridge Deathmatch
or
loadLevel dm_bridge TeamDeathmatch

regards
christian
Christian
Developer
 
Posts: 59
Joined: 29 Mar 2008, 17:21

Re: Dedicated server: Assertion failure -> Segfault

Postby CadenOliver on 13 Jun 2018, 16:42

QuantiCode games appreciate this informative post about Assertion failure and Segfault for college paper review. Learning about these servers and how this works is impressive, keep me posted with more.
CadenOliver
 
Posts: 1
Joined: 13 Jun 2018, 16:39
Location: Pakistan


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