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ERROR : Non-enabled geoms in spaceCollideCallback

Post any problems related to the beta version of Zero Ballistics

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ERROR : Non-enabled geoms in spaceCollideCallback

Postby jose1711 on 05 Jan 2016, 21:08

after a long struggle i was able to compile zero-ballistics on 32bit arch linux. the game runs however there is no collision - i can freely walk through other tanks, buildings or trees. also projectiles do no harm so noone can get killed (what a peaceful game it became :-)). in console i get the following:
Code: Select all
      ERROR : Non-enabled geoms in spaceCollideCallback: heightfield: 1, s_projectile: 0
NULL, projectile (65535)
Assertion failed: "dGeomIsEnabled(o1)" at line 44 in file /home/jose/tarballs/zero-ballistics/src/zero-ballistics-build/code/bluebeard/src/physics/OdeCollisionSpace.cpp.
      ERROR : Non-enabled geoms in spaceCollideCallback: s_projectile: 0, heightfield: 1
projectile (523), NULL
Assertion failed: "dGeomIsEnabled(o2)" at line 45 in file /home/jose/tarballs/zero-ballistics/src/zero-ballistics-build/code/bluebeard/src/physics/OdeCollisionSpace.cpp.
      ERROR : Non-enabled geoms in spaceCollideCallback: heightfield: 1, s_projectile: 0

the game is built against ode-compat 0.11.1, not sure which bug the sources are talking about in
Code: Select all
    // Make sure ode bug was patched out...
    assert(dGeomIsEnabled(o1));
    assert(dGeomIsEnabled(o2));
jose1711
 
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Location: slovakia

Re: ERROR : Non-enabled geoms in spaceCollideCallback

Postby Michael on 31 Mar 2016, 07:33

Hi jose!

great work to get it all up&running, we know it's a bit of struggle to build everything from scratch :)

Get the patches (e.g. ode) we used for some of the libraries here:
https://sourceforge.net/p/zeroballistics/code/HEAD/tree/trunk/code/patches/

then everything should work as expected.

Btw. is it you that started a fork of ZB on github?

cheers and have fun playing ZB,
Michael
Michael
Developer
 
Posts: 204
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Re: ERROR : Non-enabled geoms in spaceCollideCallback

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Re: ERROR : Non-enabled geoms in spaceCollideCallback

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