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Any developers still working on Zero-Ballistics?

PostPosted: 22 Apr 2012, 00:11
by G4JC
Hello,
I very much liked the looks of Zero-Ballisitics, but it already seems to be a bit aged and bug ridden. Is anyone still working on the project? :| Just curious. If so keep it up! :)

Re: Any developers still working on Zero-Ballistics?

PostPosted: 22 Apr 2012, 22:46
by b3nn0
Hey,
Official development has stopped. However, I've recently got write access to the repository.

I have already a few patches lying around, but am currently lacking time to merge them (and do further work).

However, as soon as university leaves enough time again, there will be at least some development done by me.

Re: Any developers still working on Zero-Ballistics?

PostPosted: 25 Apr 2012, 09:38
by Michael
Hi,

the programmers, Christian and myself, we're currently to busy with our pesky dayjobs to do some further development and rollout of clients. But we're looking forward and appreciate any help from the ZB community ( :arrow: thanks to b3nn0 in advance!!). If someone is really interested in further development of the game and its components, feel free to ask for SVN access on sourceforge.

One big task that would really improve the game is a free level editor (e.g. based on Ogitor with import/export plugins). We made the decision (which turned out to be a rather bad one :( ) to use GROME as a level editor, because it was one of the best available world editors at it's time. Hopefully the GROME plugin code could be re-used, or at least used as a guideline for some further development in this area.

kind regards,
Michael

Re: Any developers still working on Zero-Ballistics?

PostPosted: 23 Jun 2012, 16:32
by douggiem
As I see, devs did only 3 patches in 2011, and none in 2012.

Code: Select all
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r4455 | baron-m | 2011-01-16 16:28:41 -0500 (Sun, 16 Jan 2011) | 1 line

removed paths from include statement (added incl. path to proj file)
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r4454 | baron-m | 2011-01-16 16:27:15 -0500 (Sun, 16 Jan 2011) | 1 line

updated VS proj files
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r4453 | baron-m | 2011-01-16 16:09:09 -0500 (Sun, 16 Jan 2011) | 1 line

added TeamDeathmatch Bot implementation