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Back online

PostPosted: 14 Sep 2010, 16:03
by Michael
Hi all,

after a server migration (which took ages) and some changes to the infrastructure,we're back online! Some of you may have already spotted the news on the web (i.e. here on freegamer):

Zero Ballistics is now FOSS :!: (free and open source software)
the code, including all models and blend files can be found here:

A precompiled version will follow, as soon as we've found the time to make some changes to the network library and we need to get our master server updated and back up and running. Meanwhile, anyone who is interested in developing the game any further, feel free to contact us.

kind regards,
the team @ QuantiCode

Re: Back online

PostPosted: 18 Sep 2010, 14:51
by Oliver28
Yeah, i love this game
Cant wait :D

Re: Back online

PostPosted: 20 Sep 2010, 17:39
by Blazing128s
Nice to see that this site is back up.

Re: Back online

PostPosted: 30 Sep 2010, 21:34
by chip5541
Glad to see you all back up. I got it on the news at Avault as well.

Re: Back online

PostPosted: 03 Oct 2010, 02:16
by killertank
I still can't get any servers it says master server unreachable. :cry:

Re: Back online

PostPosted: 26 Sep 2018, 08:39
by rupyx
I was happy when I back online on this platform this was good experience for me that I do this it has always amazing data on it. I came to know that they launch a new site that was affiliated with this platform and it also has useful data on it.