QuantiCode games • View topic - Bots

QuantiCode games

Zero Ballistics, Full Metal Soccer

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Moderators: Michael, Bernhard, Christian


Postby Michael on 02 Nov 2008, 16:20

The most important bot commands are:

addBot: adds a bot if an implementation for the current game mode is available

removeBot: removes one bot in play

The parameter server.settings.bot_limit can be used to initial load that number of bots at level load. This parameter is also set from Host Menu.

Bot parameters:

server.ai.names: Contains the bot names (has to be same size as ids)
server.ai.ids: Insert the ranking ids here (database id numbers) for bots. These numbers are also set as session keys (have to be inserted manually inside the db) to allow bots to be ranked properly
server.ai.attack_range_sqr: Sets the attack range (squared) of bots. Inside this radius enemies will be attacked

If no bots spawn there may be no bot implementation for this type of gameplay.
If bots only drive backwards and commit suicide after a certain time, the map may not be waypointed properly.
Posts: 204
Joined: 29 Mar 2008, 17:19

Re: Bots

Postby maxxjohnson on 08 Mar 2018, 21:43

Thanks for sharing the info, keep up the good work going.... I really enjoyed exploring your site. good resource... best Dating sites
Posts: 75
Joined: 03 Mar 2018, 19:36
Location: pakistan

Re: Bots

Postby techjarvis on 09 Jun 2018, 20:04

Did you know how to hide your number with *67? No surprise; it is possible to hide using some prefix codes according to your number carrier.
Posts: 1
Joined: 09 Jun 2018, 19:58
Location: India

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